3D-ARCADE at MAMEWORLD

 

PINBALL

 

THE HANDLING OF BACKGLASSES AND PLAYFIELDS IN THE FRONTEND

The frontend handles the use of backglasses and playfields on pinball models in more or less the same way then the marquee and screenshot images for mame. It will first look for an image with the name of the vpt file in the second entry of a games gamelist entry and if that is not found search the 5 and 6 entry that correspond to mame's clone of and rom of. If still not found it will search for the dummy files. Emulaxian can use these extra positions for any gamelist. This means we can use them also for visual pinball to have only one image for all revisions for a table. Therefore when you create a vp gamelist with feutilities.exe and vplauncher's dat file it will put the first entry of vplauncher dat file which is the generic table name in the 6 position of a gamelist entry. The frontend will then find backglasses, playfields, flyers, rules etc. with this name for this game!

Creating textures for visual pinball:

-Backglass textures should be edited so that only the inner part, not the wooden case, is visible and be as straight as possible and then resized and saved in 256x256 format. Backglass images are in a lot of cases taken under an angle use the perspective tool of your favorite image editing to get a better frontal look.
-Playfields can be made from screenshots. Start with making a screenshot in as high as possible resolution in Visual Pinball. Then with your favorite editing tool skew the part of the playfield to a perfect rectangle. Cut it out and paste it into a new image. Resize and save this image in 256x512 and 512x512 format.
Send the results to us to make your work available to us all :- ).

 

 

BACKGLASS AND PLAYFIELD FILES

 

Karetag updated (16-12-2004) the Backglasses set with lots of new and improved pics. There are now two sets, one with standard 256x resolution pics and for folks with fast machines and lots of videoram a second set which also contains 512x resolution pics when the source material was good enough.

BACKGLASSES 256x SET

backglass/256_BG_1940-1959 Conversions (Non-ROM)_15-12-04.zip

backglass/256_BG_1960-1969 Conversions (Non_ROM)_15-12-04.zip

backglass/256_BG_1970-1979 Conversions (Non_ROM)_15-12-04.zip

backglass/256_BG_1980-2002 Conversions (Non-ROM)_15-12-04.zip

backglass/256_BG_Flipperless, Pitch and Bat_15-12-04.zip

backglass/256_BG_Not Emulated as of 15-12-04.zip

backglass/256_BG_VPinMAME (Rom Supported)_15-12-04.zip

BACKGLASSES 512x SET

backglass/512_BG_1940-1959 Conversions (Non-ROM)_15-12-04.zip

backglass/512_BG_1960-1969 Conversions (Non_ROM)_15-12-04.zip

backglass/512_BG_1970-1979 Conversions (Non_ROM)_15-12-04.zip

backglass/512_BG_1980-2002 Conversions (Non-ROM)_15-12-04.zip

backglass/512_BG_Flipperless, Pitch and Bat_15-12-04.zip

backglass/512_BG_Not Emulated as of 15-12-04.zip

backglass/512_BG_VPinMAME (Rom Supported)_A-L_15-12-04.zip

backglass/512_BG_VPinMAME (Rom Supported)_M-Z_15-12-04.zip

PLAYFIELDS (original)

MrArcades_Playfields_5-6-03.zip (MrArcade)

PLAYFIELDS (vp screenshot)

pinball/Vital's playfields 0-B (1-5-05).zip

pinball/Vital's playfields C-D (1-5-05).zip

pinball/Vital's playfields E-G (1-5-05).zip

pinball/Vital's playfields H-L (1-5-05).zip

pinball/Vital's playfields M-O (1-5-05).zip

pinball/Vital's playfields P-R (1-5-05).zip

pinball/Vital's playfields S (1-5-05).zip

pinball/Vital's playfields T-Z (1-5-05).zip

PLAYFIELDS (vp animated screenshot)

pinball/Cycling Playfields (Vital and Fossil).zip

 

 

SKINS FOR THE GENERIC PINBALL MODELS

 

Click HERE to go to a temporarily page for these skins until we get database access at mameworld.