Video System Co./LucasArt's 1990 Pipe Dream
Gameplay

A puzzle game where you must connect enough pipes together to keep green toxic ooze from spilling out all over the place.

You're given different pieces of pipe to work with (sort of like Tetris), and you must make a continuous connection from beginning to end. The trick is, you have to use at least the minimum number of pipes indicated for each level. This means you'll have to put extra bends in the pipes, and even cross over itself sometimes in order to use enough pieces. If the liquid spills out, you've failed!

Missing Ingredient

There's nothing really missing from this game at all. It's challenging without being frustrating, and it's a unique addition to the puzzle game genre. (Initially, it reminded me of a board game called "Psyche-Paths" that I played as a kid. But more likely, they got the idea from "Waterworks".)

I first played Pipe Dream on an old black and white Macintosh. I never knew there was an arcade version until it showed up in MAME. I think LucasArts should have hooked up with a better-known manufacturer than Video System Co. Perhaps if Pipe Dream had been built and distributed by Atari Games or Sega, it would have made more of a splash in the arcades.

Thanks to Jeffrey Carl at ServInt for providing the space for CinemArcade

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