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AdvanceMAME
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Snapshots
Blit Effects
RGB Effects
Scale2x Effects

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These are some snapshot examples that explain the basic effects available with AdvanceMAME when the image is stretched.

  • none This effect simply duplicates and removes rows and lines when the image is stretched
  • max This effect tries to save the image details checking the luminosity of the pixels in stretching.
  • mean This effect tries to save the image details displaying the mean color of the pixels in stretching.
  • filter This effect applies a generic blur filter computing the mean color in the horizontal and vertical directions.
  • scale This effect scales the image with an integer factor guessing the missing pixels. Check the Scale2x page.
  • lq This effect scales the image with an integer factor guessing and interleaving the border of the missing pixels.
  • hq This effect scales the image with an integer factor guessing and interleaving the missing pixels. Check the hq3x page.

Examples

The NAMCO copyright of DigDug (288 rows) displayed in a NTSC screen (240 rows). The image is vertically reduced to allow the displaying on an horizontal TVs.
Normal Effect none. Some rows are missing.
Max Effect max. No more rows missing, but some details are lost.
Mean Effect mean. No more rows missing and a lot of details.

Part of the PacMan screen (288 rows) displayed in a NTSC screen (240 rows). The image is vertically reduced to allow the displaying on an horizontal TVs.
Normal Effect none. Some rows are missing.
Max Effect max. No more rows missing.

Part of the Pengo screen. Integer stretching 2x2.
Effect none. Effect filter. Like the original old-fashion Arcade Monitor!
Normal Filter

Part of the PacMan screen. Integer stretching 2x2.
Effect none. Effect filter. Like the original old-fashion Arcade Monitor!
Normal Filter