Tuesday, November 15, 2011

Game of the Day - Dcon


Dcon or D-Con (meaning Defense Condition) is a somewhat rare inside-out take on Missile Command - just as a previous GOTD, Liberator, was.  But, it's different enough than those two to rate its own place among the GOTDs, mainly because of the frenetic action and fun graphics.





Like MC, you protect cities from incoming enemy fire.  You have a cross-hair and two buttons, fire and super bomb.  The amount of super bombs can be increased by destroying certain enemies.  Unlike MC, you use a joystick, not a trackball to control the cross-hair.

The graphics are nice, but in the first wave, the cities are a little unclear because of the background and it's a hard to tell how much has been destroyed.   Luckily, there are a couple of aids in determining your status.  First, a radar at the bottom of the screen showing you where the enemy ships are and how much of your cities you have left.   Second, there is a damage % at the top of the screen telling you how much of your stuff has been destroyed.  If it reaches 100% before the end of the wave, you are over.  Unlike MC, after you plow through a wave, there is actually a boss-like ship that takes a lot of work before each wave is over.  It's all well done and shouldn't be missed.

One of the nice touches is what you are protecting changes by wave.  At first it cities, then your war ships on the sea, then your tanks, etc.  It's very cool. But, the real draw here is the action.  I've only played it a few times and you are CONSTANTLY moving the js around and the waves are very long.  It can be exciting, too, as the first time I finished the first wave I was at 97% damage for the last 30 seconds and yet managed to finish the wave.  Go play it, good stuff.

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